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Mrs. Nemo

In the Fall of 2021, Mary Stuart David and David Gochfeld submitted a proposal to OnBoardXR: Mythos & Monsters as an initial project to develop a short-form immersive musical inspired by Sally Swain’s Great Housewives of Art and Jules Verne’s character of Captain Nemo in 20,000 Leagues under the Sea.

DC Labs

OnBoardXR supported the team of PhD students and researchers from University of York’s DC Labs to explore staging their first musical work in browser-based virtual reality.

This team brought the rare advantage of their own independent financial, design, and narrative resources to their prototype, allowing the OnBoardXR’s community to focus on mentoring and stabilizing the integration of:

  1. Music sync in virtual reality (using virtual cable from Non-Player Character), allowing the solo perfomer, Vivian Belosky to sing live with a backing track; and
  2. Developments to the external cueing system from Michael Morran, Roman Miletitch and David Gochfeld which allowed spawning and animating multiple objects throughout the live performance.

The most compelling application of the cueing system was a “Kraken attack” in the story, where “grouped cues” allowed multiple animated objects to be triggered in succession by clicking on a single button on the stage manager’s graphic user interface.

Mrs. Nemo Remount

The team released an abstract on their experience collaborating on Mrs. Nemo with OnBoardXR, initially concluding with a desire to explore alternative social vr platforms. In the Summer of 2022, the team returned to request support to reprise Mrs. Nemo using OnBoardXR’s codebase and sponsor server to perform at an academic conference.

The Constellation Project

Mrs. Nemo was invited and included in the "OnBoardXR presents..." Charting The Stars season for Active Replica’s Constellation Project.

The Immer•sical

OnBoardXR is delighted by the success of Mrs. Nemo as the team’s first in a series of anticipated musicals which aim to retell episodes from Victorian literature from an imaginary wife’s perspective using virtual reality storytelling tools and technology.